![]() The map itself, a modern day rain-slicked Prague, is a nest of interlaced alleyways and sloping rooftops. As of writing, there’s no ranked mode, but once it’s there, I can totally see a dedicated community growing around the solid foundations present in what Sharkmob has concocted. The classes, plus the random match modifiers that apply at the start of each game of Bloodhunt, allow for some genuine diversity in game flow and the approach you have to take if you want to win.Ĭombine all this with a serviceable selection of weapons that each fulfil a certain combat purpose, alongside a ‘blood resonance’ system that allows you to gain powerful passive buffs from feeding on sucking on mortals on the streets, and there's a dynamic here that I don’t quite think you can find elsewhere right now. As of right now, I wouldn’t say any one class feels particularly unbalanced, which is important from a starting lineup. As you’d imagine, each clan has archetypes that fit in with the background they belong to Brujah are headstrong fighters able to quickly get into battles, while Toreador are easy-on-the-eyes charmers and deceivers with tricky abilities that easily confuse other players. Right now, there are seven in total across four clans. A great tool for getting in and out of trouble.Īs a Vampire: The Masquerade game, you also get a selection of classes – or archetypes – that pack unique skills and passives which go a long way in defining the ideal playstyle for each. I'm especially a fan of the leap Brujah archetypes get. It all leads to hectic fights (that reach the bar set by other highly-mobile battle royales like Apex Legends) as opposing players dash, climb, slide, and leap around each other in a matter of seconds. The game, even at an entry level, showers you with abilities that provide terrific freedom of movement you can scale buildings with ease and move around without impairment, and this mobility opens up even further after investing some time into the traversal systems. It’s the aspect of the game the development team nailed the best, and it did so in almost all regards. The Battle Royale itself – y’know, going out and fighting against other players – is fantastic. As such the game is sort of split into two parts, the Battle Royale itself where all the action and actual progression takes place, and the hub where some of the game’s RPG roots show their teeth. Once you’re out of a match you return to Elysium, a social hub where you can interact with other players, pick up quests from a range of NPCs, and customise your character. You, as a Vampire belonging to one of four clans, venture out and fight against other creatures of the night until you or your team are the last ones standing. The game is a third-person, free-to-play Battle Royale set on the dark streets of modern day Prague. Let's start with Vampire the Masquerade: Bloodhunt’s elevator pitch. It seemed to me like mixing oil and water, and while I do think the game is lacking in some places that’ll hurt for Masquerade fans, I came away following consecutive days glued to this title pleasantly surprised by its merits. ![]() It didn’t make sense to me, combining a cult classic RPG with an action-packed genre entirely disconnected from the political intrigue and colourful characters that made the series special. I, like many back in the Summer of ‘21, was sceptical at the idea of a Battle Royale set in the world of Vampire: The Masquerade. ![]()
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